Dear readers,
After 30 months of implementation, the Digital Garden for European schools – DigiEU project ended on February 28, 2022.
Thanks to the collaboration of all …
What’s new on the DigiEu project
✓ The project results are ready!✓ The Learning Training Activity in Turnu Magurele✓ The multiplier events✓ Bye Digital Garden for …
The idea behind the second DigiEU project’s result, the game app called Garden-App, has proved to be very interesting since the very beginning of the …
The last transnational meeting of the “Digital Garden for European Schools-DigiEU” project n. 2019-41-IT02-KA201-062276 just ended yesterday and took place online.
In view of the worsening …
Dear DigiEU Readers,
During this month we are preparing to arrange all the necessary activities to host the national Multiplier events.
We are getting ready to talk …
The partners of DigiEU project just returned from the learning training activity of the project hosted by the Romanian partner Liceul teoreticu marin preda in …
We will be happy to tell you about it:
Some topics from the meeting held in Cyprus; Results of the meetingIntellectual Outputs;The perspectives and next steps of …
https://www.youtube.com/watch?v=7Hlx23fvxqs
Dear friends of DigiEU project, this month we would love to recommend a short video available on YouTube. It is a story of a school …
The use of pedagogical tools in the classroom should be based on proposals based on concepts that allow the applicability of innovative technologies that enhance …
Gamification is a highly used word nowadays in many different fields. The word comes from the word “game”, , which is linked to amusement, plus …
During 19th January and 14th March 2021, all the countries involved in the ERASMUS+ partnership “Digital Garden for European Schools – DigiEU” organised the National …
The dissemination concept for the DigiEU is maximizing the project’s potencial.
The results are adapted to the needs of students, transferred to all school levels to …
The first versions of the results have already been created (IO1- TEAL Garden Classroom and IO2 – Garden-App).The TEAL Garden Classroom includes methodologies, guidelines, tool, …
The importance of using technology as a pedagogical tool in the classroom is practically unquestionable. For students to face the current and future challenges implies …
Because of the increasing world population, and that more than half of the world lives in densely populated cities, nearly all of us will be adversely …
By the end of this newsletter you will know:
• What is TEAL
• How to attract the attention of your students providing space for active participation!
• …
Involvement of target groups and stakeholders
DigiEU establishes important contacts with stakeholders and educators, locally to increase their interest in supporting TEAL methodology as a tool …
DIGIEU VS COVID-19
The COVID-19 pandemic has caused many difficulties in various aspects and areas of life making it difficult for meetings between people forced to …
The 2nd Intellectual Output is a game for mobile devices. Its aim is to design and implement a special application for children, which will …
Technology-Enhanced Active Learning (TEAL) is a teaching methodology designed in 2003 by MIT in Boston that combines frontal lectures with simulations and laboratory activities on …